![]() ![]() The button closest to a closed door may activate a trap instead of opening the door as expected (in these cases, the correct button is usually located elsewhere in the room or around a corner). They are sometimes used in puzzles (like the one used to activate the Oculory in the Tower of Mzark during Elder Knowledge), where they usually must be activated in a specific order to complete the puzzle. ![]() Notes: Some buttons can be activated multiple times, allowing the associated doors to open and close or causing traps to re-fire.īuttons may open and close doors or gates, or may trigger a nearby trap. Some triggers can be activated at a distance by firing an arrow or a Magelight spell at them.īutton found in Dwemer ruins Button įound in: Dwarven ruins, military forts, and Nordic ruinsĭescription: Look for small inset plaques buttons in Dwarven ruins are usually set in ornate pedestals and have a small blue orb.Įffect: Pressing the button will activate its associated object, which may be a door or a trap. Trigger activation is not limited to player characters, which means that followers, NPCs, and sometimes creatures can interact with a trigger device. Triggers are distinct objects that may activate traps or other devices, such as doors or gates, through direct physical contact or manual activation. ![]()
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